Factsheet

Developer:
Draw Distance
Based in Krakow, Poland

Release date:
December 11th, 2019

Platforms:
PC
Nintendo Switch
Playstation 4
Xbox One

Website:
https://drawdistance.dev/vampire-the-masquerade-coteries-of-new-york

Regular Price:

USD19.99
EUR19.99

Description

UNIQUE, ATMOSPHERIC SINGLE PLAYER NARRATIVE EXPERIENCE
SET IN FULLY LICENSED, GLOBALLY RECOGNIZED UNIVERSE OF VAMPIRE: THE MASQUERADE
WORLD OF DARKNESS AESTHETICS – CHOICES THAT MATTER – DIFFERENT VARIANTS OF THE FINALE

Vampire: The Masquerade – Coteries of New York aims to present the struggle for power between two vampiric factions, Camarilla and Anarchs, among the landmarks and nightscape of the Big Apple. To make this epic adventure available to the largest number of players for the first time a video game set in the World of Darkness beside the PC platform will be introduced to Nintendo Switch!

History


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The game boasts its high level of replayability as it offers more content that can be seen in a single playthrough, depending on the chosen faction and choices made earlier in the game. It also serves as a great first encounter with the rich lore of World of Darkness. Double so as it is the first time that the World of Darkness will be introduced to Nintendo Switch platform! Beside the main storyline, players are able to take part in additional missions that allow them to create their own coteries and shape their relations and loyalties with NPCs, as well as learn a lot about the lore. All that makes Vampire: The Masquerade – Coteries of New York a perfect title for both Vampire: The Masquerade veterans, as well as fans of mature narrative-driven games in general.


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Features

  • Choose one of three pre-defined characters and play as a Ventrue, Toreador or Brujah
  • Each playable character offers a selection of powers (Disciplines), different ethical approaches to certain issues, and unique dialogue lines
  • Character-oriented quests allow you to meet four unique non-playable characters: a Tremere sorcerer, a Nosferatu detective, a Gangrel of conflicted loyalties and a Malkavian multifoliate online personality with their own agendas. Win their hearts and minds and up to two of them will assist you in the finale
  • Depending on your choice of the Clan you will be able to see the events from a distinct perspective. One playthrough is not enough to see all the game has to offer!
  • Different paths leading to a grand finale that will leave you surprised and eager to see more
  • Suitable for both Vampire: The Masquerade veterans, and fans of mature narrative-driven games who are newcomers to the setting
  • The game does justice to the mature themes of the World of Darkness, and takes advantage of the excellent atmosphere of the source material

Videos

Vampire: The Masquerade - Coteries of New York - All Companions Trailer YouTube

Hope: Vampire: The Masquerade - Coteries of New York Malkavian Companion Trailer YouTube

Agathon: Vampire: The Masquerade - Coteries of New York Tremere Companion Trailer YouTube

Tamika: Vampire: The Masquerade - Coteries of New York Gangrel Companion Trailer YouTube

D'Angelo: Vampire: The Masquerade - Coteries of New York Nosferatu Companion Trailer YouTube

Vampire: The Masquerade - Coteries of New York Gameplay Trailer YouTube

Vampire: The Masquerade - Coteries of New York - Announcement Teaser YouTube


Images

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logo


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About Draw Distance

Boilerplate
Draw Distance is a new name of iFun4all - a 10-year experienced Polish indie game development studio and publisher, standing behind Serial Cleaner, Halls of Horror, Ritual: Crown of Horns, Vampire: The Masquerade - Coteries of New York and other.

More information
More information on Draw Distance, our logo & relevant media are available here.


Vampire: The Masquerade - Coteries of New York Credits

Krzysztof Zięba
Game Concept

Karol Stola, Bartłomiej Szydło, Artur Sołek
Programming

Krzysztof Zięba, Aleksander Borszowski
Game Design

Krzysztof Zięba, Aleksander Borszowski, Kamil Krupiński
Story

Krzysztof Zięba, Aleksander Borszowski, Andrzej Mądrzak, Juhanna Pettersson
Writing

Rafał Gosieniecki
Concept/Character Art

Filip Odzierejko
Environment Art / Paintings

Wojciech Kisielewski
Character Animation

Radikal Studio: Kuba Sobek, Michał Machowina, Adam Kubrakiewicz, Tomasz Wikliński
Environment Animation

Jarosław Korczak, Andrzej Kolarski
UI/UX Design

Krzysztof Zięba, Monika Chmura, Krzysztof Szczudłowski
Implementation

Andrzej Kolarski, Mateusz Kosela, Paweł Hordyniak, Marzena Piwowar, Sylwia Gaweł
Additional Art And Animation

Łukasz Pająk
Additional Coding

Arkadiusz Reikowski, Brunon Lubas
Music

Andrzej Janicki
Sound Design

Arkadiusz Reikowski, Brunon Lubas
Music

Iryna Zahn, Rob Zahn
Photos of New York City

Rob Zahn, Jeffrey Dieterle, Genevieve Chapin, Stefan Paolini, Leslie Jay, Adam C J Klein, Tami Swartz
New York Consultants

Arkadiusz Chimiak
IT Support

Kuba Sobek (Radikal Studios), Mateusz Kosela, Sylwia Gaweł
Trailers

Krzysztof Szczudłowski, Maciej Krzemień, Kacper Paluchowski-Czuraj, Kaja Więckowska
QA

Jacek Głowacki
Business Development

Marcin Kaleta, Agnieszka Szóstak (PR Outreach), Diana Biszczanik (PR Outreach), Alicja Krzesz
PR/Marketing

Mateusz Kosela
Marketing Artist

Dominika Mielcarek, Justyna Lenart
Administration

Beata Kapała
Legal Assistance

Katarzyna Cieszyńska, Krzysztof Musiał
EU Funds Specialist

Roboto Translation
Proofreading

Michał Mielcarek
CEO

Daniel Grigorov, Karim Muammar, Aleksandra Kamecka, Robert Przybylski, Piotr Gnyp, Piotr Babieno, Mark Rein-Hagen, Justin Achilli, Natalie Roers, Tobias Sjögren, Paweł Turaczyk
Special Thanks

Sean Greaney - Brand Manager, Karim Muammar - Brand Editor, Jason Carl - Brand Marketing Manager, Tomas Arfert - Art Director
World of Darkness Brand Team

Tomas Arfert, Chris Elliot
Vampire Iconography


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks