Factsheet
Developer:
Draw Distance
Based in Krakow, Poland
Release date:
Early Access 29 September, 2016
Platforms:
Steam
Website:
http://ifun4all.com
Regular Price:
$ | 14,99 |
€ | 14,99 |
Description
MEET THE CLEANER!
Serial Cleaner is a story-driven, fast-paced stealth/action game, characterized by a 1970s theme and aesthetics. You are a professional cleaner. Your job is to clean up murder scenes by disposing bodies, covering up blood stains and hiding murder weapons and other incriminating evidence.
The protagonist is a professional cleaner, which means he takes care of cleaning up murder scenes by disposing bodies, covering up blood stains and hiding murder weapons and other incriminating evidence. He takes on jobs without asking questions, working shady assignments for the mafia, as well as helping out (for a fee of course) regular people, who for one reason or another, murdered somebody or unwillingly caused a lethal accident.
It’s a dynamic stealth game, in which the player needs to figure out how to pick the location clean of evidence, while not getting caught. Exploring, experimenting and fast paced decision making are the key words here. Getting caught and questioned would put a black mark on the protagonist’s career and the environment is often crawling with itchy-fingered police officers accompanied by nosy bystanders.
Serial Cleaner takes a humoristic, slightly macabre approach to its subject matter, and doesn't treat itself too seriously. Just take a look at the protagonist. He is a 30-ish man with a sharp sense of style and an iconic 70s look, complete with a mustache, large sunglasses, and tight pants.
History
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The company has been founded in 2009, focusing on work for hire projects. It was the perfect opportunity to gain the experience, as well as to shape the core team. Although we were occupied with our work we didn't stop thinking about our completely own project - Serial Cleaner. It was gaining shape in our heads throughout the years, finally leading to the decision that it was the right time to start working on our own accord. Currently we're working on several games, including fully licensed Vampire: The Masquerade – Shadows of New York, a stand-alone DLC for our Vampire: The Masquerade – Coteries and other, unannounced projects.
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Features
- A top-down view with 2D characters in the vein of The Binding of Isaac
- Angular, stylized art with sharp edges
- Multiple enemy types offer a varying level of challenge
- Gameplay mixes arcade sensibilities and clear goals with levels which allow experimentation and reward exploration
- Broad choice of game modes ensures great replayability = hours of fun!
Videos
Steam Early Access Launch Trailer YouTube
PAX West Trailer YouTube
Serial Cleaner Announcement Trailer YouTube
Images
Logo & Icon
There are currently no logos or icons available for Serial Cleaner. Check back later for more or contact us for specific requests!
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Selected Articles
- "I'll be keeping my eye on this"
- Julian Benson, Kotaku UK - "Serial Cleaner Shines At PAX West"
- , Editing Team, Game Insider
Request Press Copy
We are afraid this developer has not upgraded their presskit() to use distribute(). For security purposes, this form has been disabled.
Monetization Permission
Draw Distance allows for the contents of Serial Cleaner to be published through video broadcasting services for any commercial or non-commercial purposes. Monetization of videos created containing assets from Serial Cleaner is legally & explicitly allowed by Draw Distance. This permission can be found in writing at http://presskit.drawdistance.dev/sheet.php?p=serial_cleaner.
Additional Links
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About Draw Distance
Boilerplate
Draw Distance is a new name of iFun4all - a 10-year experienced Polish indie game development studio and publisher, standing behind Serial Cleaner, Halls of Horror, Ritual: Crown of Horns, Vampire: The Masquerade - Coteries of New York and other.
More information
More information on Draw Distance, our logo & relevant media are available here.
Serial Cleaner Credits
Michal Mielcarek
Head of Studio
Bartlomiej Szydlo, Pawel Nowak, Pawel Maka
Programming
Monika Chmura, Krzysztof Zieba, Krzysztof Szczudlowski
Game/Level Design
Lukasz Wisniewski, Bogna Brewczyk, Sylwia Gawel, Filip Odzierejko, Agnieszka Filipczyk
Graphics/Animation
Krzysztof Zieba, Krzysztof Szczudlowski, Monika Chmura
Story/Script
Krzysztof Szczudlowski, 7Levels
QA
Robert Zahn, Lukasz Babieno
Sound Design
Bartlomiej Staniak, Robert Zahn, James Byron Schoen, Rachel Zevita, David Engelhard, Jonathan Zuzio, Bill Hepworth, Steven Drizis, Stefan Paolini, Tony Waldman, John Thomas III, Lance Joseph Barnewold, Magdalena Urbanska, Jacek Dlugosz, Bartlomiej Staromiejski, Ignacy Matuszewski, Michal Janczyk, Leszek Nowotarski, Michal Borowski, Grzegorz Bak, Robert Purzycki, Piotr Jerzyk, Marcin Buchnajzer, Jan Sanejko
Music
Arkadiusz Chimiak
IT Support
Lukasz Wisniewski, Kuba Sobek, Karol Deregowski
Trailers
Michal Mielcarek, Jacek Glowacki
Business Development/PR/Marketing
Justyna Lenart, Barbara Kulaga, Katarzyna Cieszynska
Administration
Olek Brewczyk, Krzys Chimiak, Jaś Głowacki
Production Babies
Michal Krol, Wojciech Piejko, Jacek Zieba, Dominika Stala, Rafal Basaj, Mariusz Borkowski, Tom Giardino, Marlena Babieno, Piotr Babieno, Maciej Kaczorowski
SPECIAL THANKS!
Contact
Inquiries
contact@drawdistance.dev
Twitter
https://twitter.com/DrawDistanceDev
presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks